Guide on Rune mage

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Guide on Rune mage

Solstice Kron is my aim when I play this game, it is very useful. Avoid of skill:
1. Volley blast - Maybe if you like long range sniping, it is ranged, not spell, so you will not be upgrading that minor damage with combos either.
2. <Affinity> Circle - You will likely take more damage while casting them than they will prevent, garbage. Would maybe be of marginal use if you rolled all three into one.
3. Combust - it is nice and damaging, with that nice extra burn on it as well, but it saps your physique, so you can not run away, that alone will cause you some deaths. Then again, if you know you are going to have completely sapped physique anyway, go for it.
4. Amplify fear - complete meth.
The Skill you must have:
1) Rune of flames - later on it does great damage, but get it because every time the rune triggers on an enemy, you count as casting another spell, more healing from tap magic!
2) Scorch blade - hands down the best combo starter, the damage increase is very good.
3) Righteous hunt - heal teammates, damage actually decent in combos, and it is the fastest rolling spell.
4) Mind blade - because a short melee immunity gives you time to combo up. Damage is not that bad, but not a spell so combo does not boost it, it is also a bit slow in execution, but still, gets it.
5) Disruption - massively damaging, faster than shell shock, get it.
6) Magi funnel - will occasionally hit twice in front and not require a rear target, good damage, reflect range is quite useful, but the short range means if you are facing a bunch of archers, it can be tough getting that buff from it, oh it is also quite fast.